Gamers can learn us to simplify the world of resistance.
Beauty is in the eye of the beholder. Instead of evaluating a change situation from a ‘Death and Dying’ perspective, I would suggest to look at it from the ‘Life and Birthing’ perspective.
In this third and last article of the Resilience series, guest author Linda Hoopes discusses how we can support and enhance human resilience as we execute critical initiatives.
If a game designer were to tackle resistance, we would be witnessing more carrots and less sticks. Managing ‘Killers’ is a matter of shaping the path.
Have you ever tried to make someone in your organization the owner of a project or an initiative? How about propelling someone into a new position? Ownership is the road less traveled.
It’s not a joke: painting a bull’s-eye on your deliverables is your first job if want to succeed with people who don’t report to you.
There is no point in being relevant when you don’t have the permission to access the community you want to address. Relevance is a matter of co-creation, and this requires permission first.
The sensation of becoming excited about details and stuff the customer cares about. Happiness is the nudge that transforms a job into a calling. Whenever I pour my commitments as a consultant into the same bucket of commitments as the customer, there is no stopping me.
Did you know 70% of all changes attempted in organizations fail? This failure rate has been consistent for decades. How can you avoid being part of this dreadful statistic? This article identifies four major areas you can focus on.