Jane McGonigal is a game designer, games researcher, and author, specializing in pervasive gaming and alternate reality games (ARGs). In 2011, McGonigal’s first book, Reality Is Broken: Why Games Make Us Better and How They Can Change the World, was published. In this book, McGonigal expands her scope, looking not only at massively multiplayer online gaming and alternate reality games but also at games more widely. Using current research from the positive psychology movement, McGonigal argues that games contribute powerfully to human happiness and motivation, a sense of meaning, and the development of community.
Gamification is not about playing games at work. It’s about solving real-life problems.
Reality isn’t engineered to maximize our potential. It’s high time we start applying the lessons of games to the design of our everyday lives.
A 5 min summary of Jane McGonigal’s speech at the Flanders DC Creativity Forum last week.
The greatest challenge for leaders of the next decade is to design games that matter. And the best way for our children to prepare for the future is to spend more time playing bigger and better games.