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Gamers Will Save Our Economy (Part 9)

Gamification is not about playing games at work. It’s about solving real-life problems.

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Begin with the Marshmallow in Mind

It’s amazing what you can learn from a marshmallow. It can even cause you to rethink and redesign your multi-million five-year major organizational change program.

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Music and Leadership (part 7)

When the managers of a car assembly plant of 2400 people tell you that they just saw their leadership model in action, that’s when you know you are on to something…

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Developing Personal Resilience (by Linda Hoopes)

In this first part of the Resilience series, guest author Linda Hoopes zooms in on what individuals can do to manage their own energy effectively during change.

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Connecting Some Dots

Social Architecture is an upgrade for Change Management as we know it. Does this mean that Change Management is bugged? Well… sort of…

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Gamers Will Save Our Economy (Part 3)

Instead of talking about gamers like a rare species in a zoo I thought it would be better to interview one.

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Social Architecture – a Manifesto

Is it good to start the New Year with an ebook and a total makeover of the website? The only thing I know is that the world has changed and like a frog in boiling water, Organizational Change Management is now overcooked.

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How to Belong to the 30% Successful Projects (Part 2)

Successful programs don’t just coordinate local roll-out projects. They provide a platform for the network of relationships that is built during each roll-out. It’s called Return On Relationships.

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E Qwè?! – My Quest for Relevance ( #smc2010 congress )

There is no point in being relevant when you don’t have the permission to access the community you want to address. Relevance is a matter of co-creation, and this requires permission first.

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Music and Leadership (part 6)

On how Music is a vehicle to travel beyond the things we take for granted about leadership and why it is not a good idea to pour salt in your coffee.

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